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Collision Layers and Masks
Tired of the other tutorials making it more complicated than it actually is.
Collision Layer
This is the collision layer the node is IN
Collision Mask
These are the collision layers the node will CHECK for collisions
Scenario:
Enemy is to collide with walls and player but not other enemies?
Solution:
Enemy is IN collision layer "enemies"
Enemy is CHECKING collision masks "walls" and "player"
/tutorials/godot/